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1. scouts & falling damage. - in Feedback/Requests [original thread]
Omg finally this is recognized. It is so annoying to have to reroute your escape plan from chasing assault units because you have 15 hp and that drop is over a foot tall.
- by Koan Zalinto - at 2013.11.20 14:11:00
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2. No artificial Orbitals - in Feedback/Requests [original thread]
Only time i ever get orbitals is when playing with my corp, and majority of the time the players i know on eve aren't in any kind of position to get to the district where the fight is taking place for a small isk based reward. I agree it should be...
- by Koan Zalinto - at 2013.11.20 12:18:00
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3. [Equipment Idea] Tracer dart - in Feedback/Requests [original thread]
Ulysses Knapse wrote: "Tracer" is a confusing term. That aside, it's an interesting idea, though I doubt it will be considered. That it is, but tracker didnt sound as cool. That being said, I know it likely wont be considered. However like I ...
- by Koan Zalinto - at 2013.10.27 06:51:00
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4. [Equipment Idea] Tracer dart - in Feedback/Requests [original thread]
Ok so I wanted to contribute something to the forums, and Devs willing something to the game itself. So I thought about my previous experience with various games and came to an idea. I play a scout. Scout's scout things. That's what we do. Other t...
- by Koan Zalinto - at 2013.10.27 06:29:00
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5. How about passive Camouflage? - in Feedback/Requests [original thread]
Sometimes while driving my lav around I feel like we already have cloaking. Driving along and see a little red chevron sitting there. Alert my gunner who is looking all around, he doesn't see it. I park on top of it for 2 minutes without moving, n...
- by Koan Zalinto - at 2013.09.30 03:15:00
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6. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Synbot wrote: Koan Zalinto wrote: Synbot wrote: Koan Zalinto wrote: Synbot wrote: It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing. Maybe the killer gets a small...
- by Koan Zalinto - at 2013.09.29 03:47:00
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7. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Synbot wrote: Koan Zalinto wrote: Synbot wrote: It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing. Maybe the killer gets a small base amount of SP, let's say 20. And th...
- by Koan Zalinto - at 2013.09.29 03:41:00
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8. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Synbot wrote: It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing. Maybe the killer gets a small base amount of SP, let's say 20. And then the damage is calculated. If you take...
- by Koan Zalinto - at 2013.09.29 03:33:00
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9. [IDEA] Better contract system - in Feedback/Requests [original thread]
Draxus Prime wrote: plz anybody :( Id love to see an LAV based game, but I see that turning into warthog wars/bumper cars really quick XD Though decent idea imop. Granted vehicles are pricy as is. I run an Logi lav and its currently around 22...
- by Koan Zalinto - at 2013.09.29 03:29:00
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10. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Kill goes to whoever does the most damage while the assist is 50 points total divided up based on who did the most damage between everyone else. If only one person got an assist then it's a flat 25. That's how it should b...
- by Koan Zalinto - at 2013.09.29 03:25:00
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11. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Synbot wrote: Koan Zalinto wrote: Synbot wrote: Koan Zalinto wrote: Synbot wrote: Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the pe...
- by Koan Zalinto - at 2013.09.29 03:23:00
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12. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Synbot wrote: Koan Zalinto wrote: Synbot wrote: Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the person was killed. Say you did 83 damage t...
- by Koan Zalinto - at 2013.09.29 03:10:00
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13. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Synbot wrote: Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the person was killed. Say you did 83 damage to the target before a sniper round went ...
- by Koan Zalinto - at 2013.09.29 00:50:00
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14. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Kristoff Atruin wrote: The auto scrambler being at a high SP level is a big part of its limited use. I'd have to log in and check, but I think it's also more expensive than a GEK as well. Combine this with a lot of people running only logi suit...
- by Koan Zalinto - at 2013.09.28 03:16:00
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15. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
Gonna throw my two cents in as well I believe. AR's. I love them. I play a scout running a scrambler pistol so this is the majority of my opposition. They do their job very efficiently especially to my poor over taxed shielding and armor. I've b...
- by Koan Zalinto - at 2013.09.25 04:25:00
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